I just finished playing through the game and I really enjoyed it great job! I liked switching between the levels and seeing where I can find faster routes or "speed run" some of the levels. I also love the simplicity to the visuals and the overall movement. Most of the levels I had to go look between the dimensions and plan which route to take so I can ensure I grabbed everything!
It would be awesome to continue on with this, increasing the difficulty, add in more things to make it harder (for example a ladder to get to a very high platform).
Some suggestions for going forward:
-Show which level you're currently on in one of the corners
-Either on itch and/or in the game itself give a brief "how to". I know you have the "R" key here, but it took me a while to figure out the axe click :) You could have a couple of "tutorial" levels that very quickly describe how to play the game. -I would change the icon for the axe to something prompts the user to use it as an action button -I feel that the bridge and the sword should have both been walk up to use or both click to use.
Bugs:
-Once I beat level 11 (or 12) it looped me back to level 3. Then after beating level 3 a second time it sent me to level 6
Hey, I played your game. At first I thought the axe was an item to pick up but I coudn't. Then I saw it was clickable, but I didnt see usage for that, but keep developing, you are on a good path
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IDAN GREAT GAME PROUD OF YOUUUUU :)))))
lets download it!
I just finished playing through the game and I really enjoyed it great job! I liked switching between the levels and seeing where I can find faster routes or "speed run" some of the levels. I also love the simplicity to the visuals and the overall movement. Most of the levels I had to go look between the dimensions and plan which route to take so I can ensure I grabbed everything!
It would be awesome to continue on with this, increasing the difficulty, add in more things to make it harder (for example a ladder to get to a very high platform).
Some suggestions for going forward:
-Show which level you're currently on in one of the corners
-Either on itch and/or in the game itself give a brief "how to". I know you have the "R" key here, but it took me a while to figure out the axe click :) You could have a couple of "tutorial" levels that very quickly describe how to play the game.
-I would change the icon for the axe to something prompts the user to use it as an action button
-I feel that the bridge and the sword should have both been walk up to use or both click to use.
Bugs:
-Once I beat level 11 (or 12) it looped me back to level 3. Then after beating level 3 a second time it sent me to level 6
Keep up the awesome work!
Hey, I played your game. At first I thought the axe was an item to pick up but I coudn't. Then I saw it was clickable, but I didnt see usage for that, but keep developing, you are on a good path
i havent enough time to make a tutorial for the jam, but i will do that.